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Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis
Background: Frailty is a geriatric syndrome associated with increased risk of falls, hospitalization, and reduced quality ...
Jmir Serious Games
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Children’s Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention Study
Background: Specific learning disorder in reading (SLD reading), commonly named dyslexia, is a neurodevelopmental conditio...
Jmir Serious Games
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Effects of The Legend of Zelda: Breath of the Wild and Studio Ghibli Films on Young People’s Sense of Exploration, Calm, Mastery and Skill, Purpose and Meaning, and Overall Happiness in Life: Exploratory Randomized Controlled Study
Background: Young people feel increasingly anxious and sad nowadays. Engaging with works of art and entertainment, such as...
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Mixed Reality–Based Physical Therapy in Older Adults With Sarcopenia: Preliminary Randomized Controlled Trial
Background: Sarcopenia in older adults is associated with reduced muscle mass and function, leading to frailty, increased ...
Jmir Serious Games
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Effectiveness of a Web-Based Virtual Simulation to Train Nursing Students in Suicide Risk Assessment: Randomized Controlled Investigation
Background: Suicide is a leading cause of preventable death worldwide. Nurses play a critical role in suicide prevention, ...
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A Gamified Assessment Tool for Antisocial Personality Traits (Antisocial Personality Traits Evidence-Centered Design Gamified): Randomized Controlled Trial
Background: The traditional self-report instruments (eg, scales) used to measure antisocial personality traits are charact...
Jmir Serious Games
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Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study
Background: Orthodontic education requires effective training in diagnosis and treatment planning, but traditional teachin...
Jmir Serious Games
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Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study
Background: Patient handover is a daily task for doctors and nurses, and structured handovers have been proven to positive...
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Digital Catalysts for Noncommunicable Disease Prevention Serious Games and Gamified Applications: Framework Design Study
Background: Unhealthy behaviors can cause so-called noncommunicable diseases (NCDs), which are on the rise. Notable exampl...
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Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial
Background: Simulation-based training is widely used in resuscitation education, yet limited research exists on how seriou...
Jmir Serious Games
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A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study
Background: Many adolescents in Uganda are affected by common mental disorders, but only a few affordable treatment option...
Jmir Serious Games
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Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
Background: For years, Mexico has reported the highest global incidence of school bullying, with approximately 19% of stud...
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Use of 4 Open-Ended Text Responses to Help Identify People at Risk of Gaming Disorder: Preregistered Development and Usability Study Using Natural Language Processing
Background: Words are a natural way to describe mental states in humans, while numerical values are a convenient and effec...
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Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study
Background: With substantial resources allocated to develop virtual reality (VR)–based rehabilitation exercise programs fo...
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User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
Background: Reminiscence therapy through music is a psychosocial intervention with benefits for elderly patients with neur...
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Virtual Reality High-Intensity Interval Training Exergaming Compared to Traditional High-Intensity Circuit Training Among Medical Students: Pilot Crossover Study
Background: This study evaluated the effectiveness of a virtual reality (VR) high-intensity interval training (HIIT) boxin...
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Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
Background: Difficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyp...
Jmir Serious Games
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Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
Background: Complications due to dysphagia are increasingly prevalent among the elderly; however, the tediousness and comp...
Jmir Serious Games
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Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
Background: The gaming and gambling overlap have intensified with new evidence emerging. However, the relationship between...
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Pervasive Games for Sexual Health Promotion: Scoping Literature Review
Background: Serious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for ...
Jmir Serious Games
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Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial
Background: Home gardens worldwide provide sustenance, economic support, and access to fresh produce and promote household...
Jmir Serious Games
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Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study
Background: Immersive virtual reality (VR) is a promising therapy to improve the experience of patients with critical illn...
Jmir Serious Games
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Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study
Background: Approximately half of smokers attempt to quit, but 90% of these attempts fail. Video game–based interventions ...
Jmir Serious Games
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The Rationale Behind the Design Decisions in an Augmented Reality Mobile eHealth Exergame to Increase Physical Activity for Inactive Older People With Heart Failure
Reducing inactivity in patients with chronic disease is vital since it can decrease the risk of disease progression and mo...
Jmir Serious Games
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The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial
Background: In recent years, the integration of technology in education has revolutionized traditional learning paradigms....
Jmir Serious Games
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Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study
Background: Prolonged sedentary behavior, such as sitting or reclining, has consistently been identified as a stand-alone ...
Jmir Serious Games
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A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study
Background: Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and cons...
Jmir Serious Games
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Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries
Background: In the Netherlands, neighborhood sport coaches (NSCs) play an important role as intermediaries in promoting ph...
Jmir Serious Games
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Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial
Background: Retention of adult basic life support (BLS) knowledge and skills after professional training declines over tim...
Jmir Serious Games
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Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students’ Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study
Background: As an attractive treatment option for partially edentulous patients, the removable partial dentures (RPDs) hav...
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