n = 31
n CG = 16
n IG = 15
Mean age = 73.9 years
Female = 51.6%
To analyse physical functions
Clinic and research institute
CG: No intervention (Active@Home training was provided to enable voluntary training)
IG: Active@Home Exergame
(Tai Chi exercises +dancing + step-based cognitive games instructed by an avatar)
3 sessions per week (30–40 min) for 16 weeks 70%Gait Speed mean (m/s)
1.4 (0.2)/1.2 (0.2)
30-second chair-stand (repetitions)
16.5 (6)/13 (4.5)
2-min stepping test (repetitions)
74.5 (26)/66 (22.5)
Gait Speed mean (m/s)
1.4 (0.2)/1.2 (0.1)
30-second chair-stand (repetitions)
15.5 (6)/13 (2.5)
2-min stepping test (repetitions)
78.5 (7.7)/76 (14)
1b/A Bacha et al. (2018) Braziln = 46
n CG = 23
n IG = 23
Mean age = 69.3 (5.3) years
Female = 73.9%
To analyse dynamic balance and cardiorespiratory fitness
Clinic hospital
CG: Traditional physical therapy exercises (endurance and strength same duration as intervention group)
IG: Xbox 360 (Kinect Adventures games)
14 sessions (60 min) for 4 weeks 91%6-min step test (repetitions)
121.3 (24.6)/122.6 (23)
Mini-Balance Evaluation Systems Test (score)
27.6 (2.6)/26.5 (3.2)
Functional Gait Assessment (score)
27.3 (2.1)/26.6 (2.4)
6-min step test (repetitions)
144.7 (19.1)/134.3 (25.4)
Mini-Balance Evaluation Systems Test (score)
29.8 (2)/29.6 (2.8)
Functional Gait Assessment (score)
29.3 (0.9)/28.1 (2)
1b/A Bieryla et al. (2013) USAn = 12
n CG = 6
n IG = 6
Mean age = 81.5 (5.5) years
Female = 88.3%
To improve clinical measures of balance
Local senior living community
CG: No intervention (normal daily activities)
IG: Nintendo's Wii Fit (yoga +aerobic + balance games)
3 sessions per week (30 min) for 3 weeks -Berg Balance Scale (score)
51 (10)/50 (4)
Timed Up-and-Go Test (s)
10.8 (10)/12.8 (2.7)
Berg Balance Scale (score)
54(11.5)/53 (2)
Timed Up-and-Go Test (s)
10.1 (7.8)/11.2 (3.7)
1b/A Eggenberger et al. (2015) Switzerlandn = 47
n CG = 15
n IG1 = 15
n IG2 = 17
Mean age = 78.9 years
Female = 64.8%
To analyse gait and physical training
Geriatric clinic
CG: Treadmill walking
IG1: Virtual reality video game dancing (DANCE)
IG2: Treadmill walking with simultaneous verbal memory training (MEMORY)
52 sessions (60 min) for 26 weeks 79.8%Velocity (cm/s)
115.8 (5.4)/123 (5.3)/109.4 (3.8)
6-minute walk test (m)
506 (18)/505 (25)/489 (16)
Velocity (cm/s)
131.1 (4.7)/133.4 (5.2)/126.3 (5.4)
6-minute walk test (m)
538 (21)/560 (21)/530 (20)
1b/A Fakhro et al. (2020) Lebanonn = 60
n CG = 30
n IG = 30
Mean age = 74.3 years
Female = no data
To analyse dynamic and static balance
Community- dwelling elders at low-income senior housing
CG: No intervention
(normal daily activities)
IG: Nintendo Wii Fit (‘Soccer Heading’ + ‘Table Tilt’ game)
40 min session for 8 weeks -Timed Up-and-Go Test (s)
19.5 (9)/15.4 (4.6)
Centre of pressure (%)
6.7/13.3
Timed Up-and-Go Test (s)
21.8 (9)/14.1 (4.4)
Centre of pressure (%)
6.7/33.3
1b/A Franco et al. (2012), USAn = 32
n CG = 10
n IG1 = 11
n IG2 = 11
Mean age = 78.2 years
Female = 78.1%
To analyse balance and functional mobility
Independent living senior housing
CG: No intervention (normal daily activities)
IG1: Nintendo Wii Fit games (balance games, yoga, aerobic +strength activities)
IG2: Traditional exercise program (strength +balance training) in group sessions
2 sessions per week (10–15 min) for 3 weeks 100%Berg Balance Scale (score)
50.3 (3.7)/48.5 (9.1)/47.3 (8)
Tinetti Gait and Balance (score)
25.8 (1.8)/25.8 (4.3)/25 (4.1)
Berg Balance Scale (score)
51.4 (2.9)/52 (5.4)/50.7 (6)
Tinetti Gait and Balance (score)
26.8 (1.8)/26.7 (2.4)/26.4 (3.2)
1b/A Gschwind et al. (2015) Australian = 124
n CG = 61
n IG1 = 24
n IG2 = 39
Mean age = 80.9 years
Female = 65.8%
To improve balance and lower extremity strength
Participants’ homes
CG: No intervention (educational booklet about health and fall prevention)
IG1: Microsoft Kinect (strength +balance exergames)
IG2: Step mat training (exergames by stepping)
120 min per week for 16 weeks -Timed Up-and-Go Test (s)
12.4 (3.7)/11.5 (3.5)/11.5 (3.1)
Knee extension strength (kg)
21.9 (8.6)/20.8 (9.4)/24.2 (10.3)
Timed Up-and-Go Test (s)
12.6 (4.4)/11.1 (3.3)/11.5 (2.6)
Knee extension strength (kg)
23.8 (9.1)/26.2 (10.3)/25.8 (9.2)
1b/A Jorgensen et al. (2013) Denmarkn = 57
n CG = 30
n IG = 27
Mean age = 75 (6) years
Female = 69%
To analyse improvements of muscle function, static postural balance and functional performance
Geriatric research clinic
CG: ethylene vinyl acetate copolymer shoe insoles for 10 weeks
IG: Nintendo Wii Fit (balance +muscle exercise games)
2 sessions per week (35–40 min) for 10 weeks -Rate force development (N/s)
3704 (2627)/3266 (2271)
Timed Up-and-Go Test (s)
11 (5)/10.3 (3.8)
30-second chair-stand (repetitions)
11.2 (3)/11.5 (3.8)
Rate force development (N/s)
3622 (2423)/4143 (2831)
Timed Up-and-Go Test (s)
10.9 (5.1)/9 (3.2)
30-second chair-stand (repetitions)
12.1 (3)/13.3 (3.2)
1b/A Karahan et al. (2015) Turkeyn = 90
n CG = 42
n IG = 48
Mean age = 71.5 years
Female = 43.3%
To analyse balance and functional mobility
Outpatient clinic
CG: Home exercise (balance, stretching +strength)
IG: Xbox 360 (Kinect Adventures +Kinect Sports)
30 exercise sessions (30 min) for 6 weeks 90%Berg Balance Scale (score)
49.4 (3.7)/49.8 (3.8)
Timed Up-and-Go Test (s)
8.6 (1.7)/8.7 (1.7)
Berg Balance Scale (score)
51.1 (4.1)/54.9 (2.6)
Timed Up-and-Go Test (s)
8.6 (1.8)/8.1 (1.4)
1b/A Ku et al. (2019) Korean = 34
n CG = 16
n IG = 18
Mean age = 64.8 years
Female = 50%
To assess balance and movement parameters
Hospital
CG: Conventional physical fitness program (lower-extremity strengthening and endurance)
IG: Interactive augmented reality. 3D environment displayed on a large screen (balloon game, cave game +rhythm game)
12 sessions (30 min) for 4 weeks 75%Berg Balance Scale (score)
55.1 (1.1)/ 54.5 (1.5)
Timed Up-and-Go Test (s)
7.9 (0.5)/7.8 (0.7)
Berg Balance Scale (score)
55.5 (0.8)/ 55.5 (0.9)
Timed Up-and-Go Test (s)
7.7 (0.6)/7.3 (0.6)
1b/A Kwok and Pua (2016) Singaporen = 80
n CG = 40
n IG = 40
Mean age = 70.1 years
Female = 85%
To analyse physical functions
Outpatient centre
CG: Standard Gym-based exercise
IG: Nintendo Wii Fit (cardiovascular training, resistance, strengthening +balance)
12 sessions once weekly (60 min) for 12 weeks 80%Timed Up-and-Go Test (s)
12.3 (5.7)/11.7 (4.5)
6-minute walk test (m)
290.8 (85.3)/297.1 (69.9)
Gait speed (4-m walk test) (m/s)
0.8 (0.3)/0.8 (0.2)
Knee extension strength (kg)
24.9 (9.4)/24.5 (8.6)
Timed Up-and-Go Test (s)
9.1 (1.2)/9.1 (1.1)
6-minute walk test (m)
335.9 (26.3)/323.7 (25.9)
Gait speed (4-m walk test) (m/s)
1.2 (0.1)/1.1 (0.1)
Knee extension strength (kg)
34.6 (2.3)/30.4 (2.3)
1b/A Lee et al. (2014) USAn = 82
n CC = 42
n IG = 40
Mean age = 75.2 (6.6) years
Female = 70.7%
To analyse benefit on gait parameters
Centre for healthy living and longevity
CG: Traditional fitness (strength +balance training)
IG: Nintendo Wii Fit (sport +balance)
3 sessions per week (45 min) for 10 weeks -Velocity (cm/s)
121.4 (18.4)/120.7 (21.5)
Stride length (cm)
129 (13.2)/126 (16.7)
Cadence (steps/min)
112.9 (9.8)/115.2 (14.3)
Velocity (cm/s)
128.2 (22.1)/128.1 (21.3)
Stride length (cm)
130(19.2)/131 (16.3)
Cadence (steps/min)
119.4 (19)/117.5 (11.9)
1b/A Liao et al. (2019) Taiwann = 52
n CC = 25
n IG = 27
Mean age = 81.8 years
Female = 69.2%
To assess the improvement in frailty status and physical performance
Senior centre
CG: Traditional fitness (balance exercise +resistance + aerobic exercises)
IG: Balance game virtual 3D full-body map +Tai-chi exercise +resistance + aerobic exercises
36 sessions (60 min) for 12 weeks -30-second sit-to-stand test (times)
8.9 (4.9)/9.9 (5.1)
Timed Up-and-Go Test (s)
16.6 (9.9)/17 (8.4)
Velocity (cm/s)
62 (24)/61 (33)
Grip strength (kg)
13.7 (5.5)/17 (5.6)
30-second sit-to-stand test (times)
11.8 (5.4)/13 (5.8)
Timed Up-and-Go Test (s)
15.4 (8.2)/15.1 (8.7)
Velocity (cm/s)
68 (27)/74 (29)
Grip strength (kg)
15.4 (5)/18.2 (5.4)
1b/A Maillot et al. (2012) Francen = 32
n CC = 16
n IG = 16
Mean age = 73.5 (6) years
Female = 84.4%
To analyse an exergame training as a mode of physical activity
Community senior centre
CG: No intervention (commitment to not modify their sedentary lifestyle over 14 weeks)
IG: Nintendo Wii Fit (games of physically simulated sport)
24 sessions (60 min) for 14 weeks 97.50%Mean Heart Rate 6-Min Walk (bpm)
100.2 (15.1)/106.8 (11.6)
6-minute walk test (m)
429.8 (61.5)/411.1 (84.6)
8-Foot Up and Go (s)
7.1 (1.6)/7.4 (1.3)
Mean Heart Rate 6-Min Walk (bpm)
96.4 (11.6)/114.2 (13.5)
6-minute walk test (m)
432.9 (26.5)/469.2 (40.4)
8-Foot Up and Go (s)
7.6 (1.1)/6.4 (0.6)
1b/A Park et al. (2015) Korean = 72
n CG = 36
n IG = 36
Mean age = 73.5 years
Female = 94.4%
To improve the cognitive function, muscle strength and balance
Senior centre
CG: Conventional exercise program with stepping, walking, one-leg standing and cup tapping (30 min)
IG: Virtual reality kayak program
50 min session for 6 weeks -Grip strength (Right) (kg)
20.3 (5.5)/21.3 (5.6)
Grip strength (Left) (kg)
18.3 (5.1)/20.1 (6.8)
Grip strength (Right) (kg)
17.7 (5.1)/23.3 (4.8)
Grip strength (Left) (kg)
15.2 (4.5)/23.1 (5.1)
1b/A Pichierri et al. (2012) Switzerlandn = 31
n CG = 16
n IG = 15
Mean age = 86.2 (4.6) years
Female = 81.8%
To investigate the effects of training programs on physical parameters
Hostels for the aged
CG: Conventional exercise program (progressive resistance +postural balance)
IG: Exercise +video game dancing program
40 min sessions twice weekly for 12 weeks 75%Medians (interquartile ranges)
Velocity (cm/s)
69 (61.1–82.7)/80.4 (72.9–89.1)
Cadence (steps/min)
93.9 (80.2–99.9)/95.5 (93.3–102.5)
Medians (interquartile ranges)
Velocity (cm/s)
82.2 (73.8–101.8)/88.3 (69.2–106.2)
Cadence (steps/min)
104.2 (89.9–112.3)/97.5 (96–111.8)
1b/A Queiroz et al. (2017) Braziln = 27
n CG = 14
n IG = 13
Mean age = 60.4 years
Female = 59.2%
To compare the effects of exergame on the functional fitness
Laboratory
CG: Aerobic exercise program (same duration as intervention)
IG: Xbox 360 (Kinect sports games)
36 sessions (60 min) for 12 weeks 90.6%Timed Up-and-Go Test (s)
5.7 (0.6)/5.3 (0.8)
30-second chair-stand (repetitions)
13.5 (2.1)/14.3 (3.2)
2-min stepping test (repetitions)
87.2 (0.2)/92.9 (19.9)
Timed Up-and-Go Test (s)
5.1 (0.5)/4.8 (0.3)
30-second chair-stand (repetitions)
17.9 (4.5)/18.2 (3.2)
2-min stepping test (repetitions)
93.7 (22.8)/110.5 (16.1)
1b/A Ray et al. (2012) USAn = 87
n CG = 18
n IG1 = 29
n IG2 = 40
Mean age = 75 years
Female = 66.6%
To analyse the ability to maintain postural control
Laboratory
CG: No intervention (no exercise prescribed)
IG1: Nintendo Wii Fit (balance, bowling +boxing games)
IG2: Fitness group
3 sessions per week (45 min) for 15 weeks -6-minute walk test (m)
529.1 (111.3)/462 (101.9)/416 (157.1)
8-Foot Up and Go (s)
6.3 (1.2)/8 (1.5)/7.4 (1.4)
Grip strength (kg)
27.3 (6.1)/23.4 (8.6)/25.9 (8.6)
BMI
29.4 (1.4)/28 (4.7)/26.6 (6.2)
6-minute walk test (m)
409.6 (245.1)/508.3 (81)/441.9 (167.7)
8-Foot Up and Go (s)
6.2 (2)/7.1 (1.2)/6.8 (1)
Grip strength (kg)
28.2 (9)/24.7 (7.7)/25.4 (9.8)
BMI
29 (1.9)/27.5 (5.2)/26.4 (5.7)
1b/A Rendon et al. (2012) USAn = 40
n CG = 20
n IG = 20
Mean age = 84.5 (5.2) years
Female = 65%
To analyse the improvement of dynamic balance
Outpatient geriatric clinic
CG: No intervention (instructed to not alter their normal daily activities)
IG: Nintendo Wii Fit (balance games+postural stability)
18 sessions (35–45 min) for 6 weeks -Median (min–max)
8-Foot Up and Go (s)
8.5 (5.1–17.3)/9.1 (5.6–18.3)
Median (min–max)
8-Foot Up and Go (s)
8.3 (5.2–19.5)/8.5 (5.1–16.5)
1b/A Sato et al. (2015) Japann = 54
n CG = 26
n IG = 28
Mean age = 69.3 years
Female = 79.6%
To analyse muscle strength and balanceCG: No intervention (instructed to continue with their daily lives as usual)
IG: Kinect game (3D coordinated standing games)
24 sessions (40–60 min) for 10 weeks -Velocity (cm/s)
228.6 (28.4)/220.9 (29)
Cadence (steps/min)
124.6 (9.6)/124.6 (11.7)
Berg Balance Scale (score)
55.6 (56)/55.3 (56)
30-second chair-stand (repetitions)
19 (18)/17.5 (17.5)
Velocity (cm/s)
240.3 (26.3)/239.8 (27.2)
Cadence (steps/min)
127.4 (8.9)/129.7 (12.3)
Berg Balance Scale (score)
55.6 (56)/55.9 (56)
30-second chair-stand (repetitions)
19.7 (19)/24.1 (23.5)
1b/A Toulotte et al. (2012) Francen = 36
n CG = 9
n IG1 = 9
n IG2 = 9
n IG3 = 9
Mean age = 75.1 (10.3) years
Female = 61.1%
To analyse physical training on the balance control
Community senior centre
CG: No intervention (no physical training. Only television and board games)
IG1: Physical activities training programme (step length, step height, cervical rachis mobility, ocular mobility)
IG2: Nintendo Wii Fit (sport games)
IG3: IG1 + IG2
60 min session for 20 weeks -Unipedal test eyes opened (times)
19 (6)/19.7 (3.3)/17.8 (3.7)/21.2 (1.6)
Unipedal test eyes shut (times)
26.1 (9.3)/23.2 (3.1)/19.8 (5.1)/26.4 (4.1)
Tinetti test Static (score)
16.1 (0.4)/16.5 (0.6)/15.2 (0.8)/15.2 (0.5)
Tinetti test Dynamic (score)
4.3 (0.4)/4.5 (0.6)/4.2 (0.2)/4.1 (0.5)
Unipedal test eyes opened (times)
18.1 (5)/8.7 (5.2)/14.5 (2.1)/14.6 (3)
Unipedal test eyes shut (times)
30.4 (7.7)/11.5 (2.8)/15 (5)/17.2 (4.8)
Tinetti test Static (score)
16.9 (0.9)/13.5 (0.8)/13.2 (0.6)/13.6 (0.6)
Tinetti test Dynamic (score)
4.3 (0.2)/3 (0.2)/3.8 (0.6)/2.7 (0.4)
1b/A Whyatt et al. (2015) UKn = 82
n CG = 42
n IG = 40
Mean age = 76.9 years
Female = 67.8%
To analyse the movement capabilities
Community senior centre
CG: No intervention (continue with daily activity)
IG: Nintendo Wii (sports games)
10 sessions (30 min) for 5 weeks -Berg Balance Scale (score)
46.4 (9.1)/45.9 (6.8)
Berg Balance Scale (score)
46.9 (9.2)/50.1 (6.4)
1b/A
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